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Speech Speech

Speech dice all have numbers which indicate the strength of their effects. When multiple dice of the same skill are rolled together, their numbers are combined, increasing an effect's strength.

Associated Stat: The fallback content to display on prerendering

Required Battle Form: None

Level 1​

Intimidating Presence​

Dice Supply: 3

Intimidating presence all results
IconAbility
Intimidating presenceThe fallback content to display on prerendering: Combine the values of all Intimidating Presence dice rolled this The fallback content to display on prerendering. Remove an The fallback content to display on prerendering non-The fallback content to display on prerendering with HP equal to or less than this value from battle (it is not considered The fallback content to display on prerendering).

Persuasive Will​

Dice Supply: 2

Persuasive will all results
IconAbility
Persuasive willThe fallback content to display on prerendering: Combine the values of all Persuasive Will dice rolled this The fallback content to display on prerendering. Choose an The fallback content to display on prerendering The fallback content to display on prerendering with a level equal to or less than this value. This unit becomes a The fallback content to display on prerendering controlled by you. At the end of this The fallback content to display on prerendering, this unit becomes an enemy again.

Authority​

Dice Supply: 3

Authority all results
IconAbility
AuthorityThe fallback content to display on prerendering: Combine the values of all Authority dice rolled this The fallback content to display on prerendering. Any single The fallback content to display on prerendering may gain The fallback content to display on prerendering equal to or less than this value. Reduce tenacity gained by 1 for each hex of distance between you and that adventurer.
info

Do you need to reduce the tenacity for adjacent adventurers?

An adjacent adventurer is 1 hex away, so 1 tenacity is lost in the transfer.

Source

Speech in Social Checks​

Before The fallback content to display on prerendering spend any The fallback content to display on prerendering to resolve a social check, adventurers with The fallback content to display on prerendering Speech skill dice in their attribute slots may choose to roll any number of those skill dice (regardless of their The fallback content to display on prerendering). Instead of resolving the effects of the rolled results, the numeric values on the rolled results count toward the party's social check, reducing the amount of tenacity that must be spent to succeed at the check. Regardless of success, all rolled dice are exhausted.