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Gaining/Losing Health

Some effects can affect a The fallback content to display on prerendering The fallback content to display on prerendering stat or its HP chips.

Gaining or Losing Health​

When an effect increases a The fallback content to display on prerendering The fallback content to display on prerendering stat, that unit gains a number of HP chips equal to the difference in value. If a unit's Health stat decreases below the value of HP chips the unit currently has, remove HP until the unit has HP equal to its new maximum.

Gaining or Losing HP​

When an effect adds HP chips in excess of a unit's Health stat—but does not change the stat itself—those chips remain until the next The fallback content to display on prerendering cleanup step. Note that a unit can only gain HP in excess of its Health stat if the effect specifically allows for it.